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[πŸŽ„] Dodgeball Simulator

[πŸŽ„] Dodgeball Simulator

A Roblox experience owned by FGI Games.

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Description (written by the developer; not a statement by this register)

Welcome to Dodgeball Simulator! πŸ’₯ New Christmas Update! πŸŽ„ All Stats are boosted 2x on weekends! πŸš€ 🎁 Use code "100kvisits", "300likes", "400likes", and "500likes" for rewards! New Code at 750 likes! πŸ”₯ 🌎 There are currently 10 different worlds to explore! 🐢 Over 50 unique pets to collect! πŸ”΄ Over 50 dodgeballs to collect! πŸ‘ Please leave a like if you enjoyed the game! Premium Players get +%50 LuckπŸ€, Coins πŸ’°, and Gems πŸ’Ž! VIP Servers are free! πŸ’šπŸ’™

Last updated by the developer 2 May 2026, 23:05 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
419,283
lifetime visits
83%
liked (696 πŸ‘ / 141 πŸ‘Ž)
9,809
favourites (23.4 per 1k visits)
5 November 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Ultra Luck
549 R$
+9 Hatches
499 R$
Super Fast Hatching
399 R$
+4 Pet Equips
299 R$
Super Luck
249 R$
2x Damage
249 R$
2x Auto Farm Speed
199 R$
Fast Hatching
199 R$
+3 Hatches
199 R$
Basic Luck
149 R$
+200 Inventory Slots
129 R$
2x Speed
99 R$
2x Coins
99 R$
2x Gems
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! Β· welcome320,346 Β· 0.00% win
Joined Our Group! Β· social3,738 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.