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mana's mayhem

mana's mayhem

A Roblox experience owned by Rocket Chair Games.

ShooterENgmoddeathmatchnextbots

Description (written by the developer; not a statement by this register)

NOTE: this game used to be called "The Source Engine Experience" deathmatch is still a heavy WIP! (drawn thumbnails by @Sol_S1987) note: while RCG is working on this game please be patient! RCG consists of one scripter, animator, and builder! ok thx :) tags: gmod, garry's mod, tf2, team fortress 2, source engine, goldsrc, jumping, jump, stickybomb, speed, fast, silly, stupid, fun, gman, ragdoll, floating point error, valve, source 2, nico's inspired, nico's nextbots inspired, half life, half life 2, half-life, hl, hl2, the source engine experience, mana's mayhem, mayhem, quake, arena shooter

Last updated by the developer 4 Jun 2026, 20:05 UTC.

0
playing (measured 15 Aug 2026, 09:01 UTC)
1,941
lifetime visits
92%
liked (22 👍 / 2 👎)
42
favourites (21.6 per 1k visits)
5 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

join game · welcome1,109 · 0.00% win
Krimbo - Year 0 · welcome170 · 0.00% win
take flight · progression107 · 0.00% win
floating point · other54 · 0.00% win
breaking point · progression34 · 0.00% win
armageddon · other31 · 0.00% win
polygon point · progression28 · 0.00% win
chaos theory · progression19 · 0.00% win
entropy · progression17 · 0.00% win
STOP, NO MORE! · other10 · 0.00% win
Our Benefactors · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.