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💣 PASS BOMB [2 Player Obby]

💣 PASS BOMB [2 Player Obby]

A Roblox experience owned by Abyssion.

ObbyENco-optimer mechanicobstacle course

💣 PASS BOMB [2 Player Obby] is an obby experience created on 2024-11-06. The game has accumulated 29,861,818 lifetime visits and 663,769 favorites. It maintains a 97% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Work with a teammate to ascend to the top! Except there's one catch; you have a bomb on a timer! You need to keep passing the bomb to make sure the timer doesn't reach 0! 💣 Pass the bomb between eachother 🏔️ Reach as high as you can 💥 If the timer reaches 0, you fail! Contributions by Dusckz

Last updated by the developer 10 Jan 2025, 17:13 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
29,861,818
lifetime visits
97%
liked (84,760 👍 / 2,252 👎)
663,330
favourites (22.2 per 1k visits)
6 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cupid Bomb
300 R$
Ragdoll Immunity
300 R$
Electro
298 R$
Extra Life
250 R$
Longer Fuse Time
200 R$
Kitty Bomb
145 R$
Hydrobomb
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome15,484,743 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked22 October 2026 — 97 % liked23 August 202622 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:5297no change
2 Oct 2026, 15:5097no change
22 Sept 2026, 15:4897no change
12 Sept 2026, 15:4797no change
2 Sept 2026, 15:3897no change
23 Aug 2026, 15:3197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.