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⚽GOAL CLASH [FOOTBALL]

⚽GOAL CLASH [FOOTBALL]

A Roblox experience owned by Club Brugge.

SportsENClub Brugge2Dleaderboards

⚽GOAL CLASH [FOOTBALL] is a sports experience created on 2024-11-06. It has recorded 28,035,009 lifetime visits and 9,771 favorites. Currently, 11 users are playing. The experience holds a 55% like percentage. The description highlights 2D football gameplay, customization options, and competitive leaderboards.

Description (written by the developer; not a statement by this register)

⚽ Goal Clash by Club Brugge. Goal Clash is a fast-paced 2D football experience where skill and strategy collide! 🔥 Unlock cool customization options to show off your unique style! ⭐ Climb the leaderboards to prove you're the ultimate Goal Clash champion. 🛡️ Learn and perform amazing tricks and skills to throw off your opponent ⚔️ Compete with friends to see who can score the most goals! Are you ready to kick off and clash for glory? Join in on the football action now! 🎮 Tags: soccer, club brugge, football, europe, brazil, goal, belgium, sports, active, fun, rewarding

Last updated by the developer 21 Apr 2026, 12:56 UTC.

11
playing (measured 10 Aug 2026, 15:50 UTC)
28,035,009
lifetime visits
54%
liked (3,340 👍 / 2,794 👎)
10,105
favourites (0.4 per 1k visits)
6 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:504first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
200 R$
Space Pack
150 R$
Christmas Pack
50 R$
Sports Ball Pack
25 R$
Earth Ball Pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

545554.523 August 2026 — 55 % liked2 September 2026 — 55 % liked12 September 2026 — 55 % liked22 September 2026 — 55 % liked2 October 2026 — 55 % liked12 October 2026 — 54 % liked22 October 2026 — 54 % liked23 August 202622 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:0554no change
12 Oct 2026, 16:0454-1
2 Oct 2026, 16:0355no change
22 Sept 2026, 16:0255no change
12 Sept 2026, 16:0055no change
2 Sept 2026, 15:5255no change
23 Aug 2026, 15:3855first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.