Safe Zone π
A Roblox experience owned by we us studio.
Social & hangoutENsocial simulationmental health supportprivate chat
Description (written by the developer; not a statement by this register)
All the players are so toxic lately, welcome to the world without lies and bullying. You can meet new people and listen to their problems, or you can share your own problems with people and relax. You can go to a private room and talk privately with the new people you meet.
Last updated by the developer 5 May 2025, 15:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 03:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.