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πŸšͺ[Horror] Survive KSI In Area 51 πŸ”¦

πŸšͺ[Horror] Survive KSI In Area 51 πŸ”¦

A Roblox experience owned by Goofy Ah Uncle Productions..

HorrorENhorror survivalKSI IParea 51 theme

Description (written by the developer; not a statement by this register)

πŸšͺ Welcome To Survive KSI In Area 51 πŸ”¦ How to Play: πŸ—ΊοΈ Explore the Map and Run to Survive! πŸ” Find Different Weapons to Fight with Around the Map! πŸ”΄ JOIN OUR GROUP FOR FREE ITEMS! πŸ”΄ πŸ‘ Like and ⭐Favorite if you enjoy! πŸ’Έ Roblox Premium Users Get a Special Chat Tag, 2x Walkspeed, 2x Health and 2x Jump Power! Tags: (ignore) Area 51, Area, Killer, Killers, Survival, Survive, Scary, Free, New, Place, Obby, Tycoon, RP, KSI, KSI Song, New song

Last updated by the developer 26 Dec 2024, 13:49 UTC.

0
playing (measured 12 Aug 2026, 16:31 UTC)
42,678
lifetime visits
72%
liked (78 πŸ‘ / 31 πŸ‘Ž)
1,468
favourites (34.4 per 1k visits)
6 November 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

ADMIN [;BAN]
199 R$
VIP [EXCLUSIVE ROOM]
99 R$
Be The Killer [OOF EVERYONE]
75 R$
Rainbow Carpet [INSANLY OP]
65 R$
Grapple Hook [EXTREME OP]
45 R$
BoomBox [PLAY MUSIC]
35 R$
PRIME | Blue Raspberry
25 R$
PRIME | Tropical Punch
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome36,571 Β· 0.00% win
You found the KSI sword Β· collection3,853 Β· 0.00% win
You found Thanos! Β· collection1,859 Β· 0.00% win
10 Minutes Played! Β· other1,781 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.