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Moody's Wall Hop Difficulty Chart

Moody's Wall Hop Difficulty Chart

A Roblox experience owned by isMoody Studios.

ObbyENparkourwall hopdifficulty chart

Description (written by the developer; not a statement by this register)

awesome passion game in progress, drop a like & favourite Tags (ignore) parkour, easy, pro, impossible, tower, difficulty, chart, obby, skill, insane, speedrun, wallhop, wall hop, hard

Last updated by the developer 19 Jul 2025, 11:33 UTC.

0
playing (measured 15 Aug 2026, 16:35 UTC)
1,355
lifetime visits
81%
liked (22 👍 / 5 👎)
15
favourites (11.1 per 1k visits)
6 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Commands
300 R$
Gravity Coil
100 R$
Speed Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome249 · 0.00% win
You Met The Owner! · social25 · 0.00% win
Finished Easy · progression0 · 0.00% win
Finished Remorsless (WIP) · progression0 · 0.00% win
Finished Terrifying (WIP) · other0 · 0.00% win
Finished Hard · progression0 · 0.00% win
Finished Insane (WIP) · progression0 · 0.00% win
Finished Nil (WIP) · progression0 · 0.00% win
Finished Horrifying (WIP) · other0 · 0.00% win
Finished Final (WIP) · progression0 · 0.00% win
Secret Badge #2 (IN PROGRESS) · secret0 · 0.00% win
Secret Badge #1 (IN PROGRESS) · secret0 · 0.00% win
Finished Catastrophic (WIP) · progression0 · 0.00% win
in progress · other0 · 0.00% win
in progress · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.