🛡️Defend or DIE! [BUFFS]
A Roblox experience owned by Dev or Die.
Tower defenseENTower DefenseZombie SurvivalAuto-Battle
Defend or DIE! [BUFFS] is a tower-defense experience created on November 6, 2024. The game has accumulated 10,062,656 lifetime visits and 22,434 favorites. Currently, zero users are playing. The title maintains a 97% like percentage. It falls under the strategy and battle genres, featuring elements of unit collection and tactical defense mechanics.
Description (written by the developer; not a statement by this register)
⚔️ Welcome to Defend or Die! ⚔️ Face endless waves of chaos in this action-packed defense game! 🧟♂️ Battle ruthless zombies, advanced cyborgs & demonic forces 🔧 Build and upgrade powerful turrets, helis & missiles 💥 Strategize, adapt, and survive the onslaught! 👥💵 Join the Dev or Die group for free in-game gems & boosts: https://www.roblox.com/communities/34866697/Dev-or-Die#!/about ⭐ Like & favorite the game for exclusive rewards! Ready to take on the challenge? For any Bugs or Feedback, let us know on our socials down below. Tags: Strategy, Tower Defense, TD, Battle, Unit Collection, Upgrade, Auto-Battle, Co-op, Single-Player, Solo, PvP, Boss Battles, Tactical, Fantasy, Synergy, Cooperative Play, Competitive Play, Leveling Up, Crafting, Enhancements, Gems, Gold, Bonus Weekend, RNG, Simulator
Last updated by the developer 8 Dec 2025, 17:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:19 | 97 | no change |
| 23 Aug 2026, 20:19 | 97 | no change |
| 13 Aug 2026, 20:18 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.