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🛡️Defend or DIE! [BUFFS]

🛡️Defend or DIE! [BUFFS]

A Roblox experience owned by Dev or Die.

Tower defenseENTower DefenseZombie SurvivalAuto-Battle

Defend or DIE! [BUFFS] is a tower-defense experience created on November 6, 2024. The game has accumulated 10,062,656 lifetime visits and 22,434 favorites. Currently, zero users are playing. The title maintains a 97% like percentage. It falls under the strategy and battle genres, featuring elements of unit collection and tactical defense mechanics.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Defend or Die! ⚔️ Face endless waves of chaos in this action-packed defense game! 🧟‍♂️ Battle ruthless zombies, advanced cyborgs & demonic forces 🔧 Build and upgrade powerful turrets, helis & missiles 💥 Strategize, adapt, and survive the onslaught! 👥💵 Join the Dev or Die group for free in-game gems & boosts: https://www.roblox.com/communities/34866697/Dev-or-Die#!/about ⭐ Like & favorite the game for exclusive rewards! Ready to take on the challenge? For any Bugs or Feedback, let us know on our socials down below. Tags: Strategy, Tower Defense, TD, Battle, Unit Collection, Upgrade, Auto-Battle, Co-op, Single-Player, Solo, PvP, Boss Battles, Tactical, Fantasy, Synergy, Cooperative Play, Competitive Play, Leveling Up, Crafting, Enhancements, Gems, Gold, Bonus Weekend, RNG, Simulator

Last updated by the developer 8 Dec 2025, 17:11 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
10,062,656
lifetime visits
97%
liked (48,289 👍 / 1,548 👎)
22,406
favourites (2.2 per 1k visits)
6 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Build Cash
100,000 R$
ULTRA Lucky!
699 R$
2x Gems!
499 R$
3x Wave Speed
445 R$
Equip Slot 2
399 R$
VIP
299 R$
2x Wave Speed
245 R$
Equip Slot 1
235 R$
Super Lucky!
195 R$
+100 Inventory Slots
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,476,868 · 0.00% win
Fort Invasion · progression328,078 · 0.00% win
Cyborg world · progression64,339 · 0.00% win
Area 51 · other10,800 · 0.00% win
Underworld · progression2,332 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:1997no change
23 Aug 2026, 20:1997no change
13 Aug 2026, 20:1897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.