Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Monster Chase 😈 [NEW]

Monster Chase 😈 [NEW]

A Roblox experience owned by GaBoom Games.

ObbyENobbychasepower-ups

Description (written by the developer; not a statement by this register)

Welcome to Monster Chase 😈! Run through an infinite obby whilst being chased by a monster! Collect coins, gems and power-ups to gain speed and unlock new shoes with unique abilities! ⭐ NEW RELEASE ⭐ Created by Atinder347 and BOMBERBLOCX. Please give feedback and report all bugs in the community server below!

Last updated by the developer 31 Aug 2026, 14:14 UTC.

0
playing (measured 31 Aug 2026, 15:08 UTC)
6,773
lifetime visits
67%
liked (12 👍 / 6 👎)
210
favourites (31.0 per 1k visits)
7 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Perma-Magnet
99 R$
VIP
85 R$
All Worlds Unlocked
75 R$
2x Luck
60 R$
50% Monster Speed
50 R$
2x Coins
50 R$
2x Speed Multiplier
30 R$
50% Damage Taken
25 R$
Dao Sword
20 R$
Ice Sword
20 R$
Blood Dagger
15 R$
Sea Sword
15 R$
Royal Sword
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed World 1 · progression0 · 0.00% win
Completed World 2 · progression0 · 0.00% win
Completed World 3 · progression0 · 0.00% win
Completed World 4 · progression0 · 0.00% win
Finished an obby! · progression0 · 0.00% win
Played Monster Chase! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67757131 August 2026 — 75 % liked30 September 2026 — 71 % liked10 October 2026 — 67 % liked31 August 202610 October 2026
3 measurements spanning 40 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 15:1667-4
30 Sept 2026, 15:1571-4
31 Aug 2026, 15:0875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.