Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Fight to Steal Money

Fight to Steal Money

A Roblox experience owned by Innerprod.

Fighting & PvPENcombatpet collectionupgrade mechanics

Fight to Steal Money is a fighting-pvp experience created on 2024-11-07. The game has recorded 2,100,964 lifetime visits and 178,169 favorites. Currently, zero players are active. The title holds a 72% like percentage. No additional metrics are provided.

Description (written by the developer; not a statement by this register)

Welcome to Fight to Steal Money! 💪 Train Your Strength 👊 Fight enemies to steal their money! ⚔️ Upgrade your weapon to deal more damage! 🐕 Pets increase your strength! PREMIUM Players Get +15% Strength! Lagging? Use A FREE VIP Server⭐

Last updated by the developer 22 Dec 2025, 06:38 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
2,100,964
lifetime visits
72%
liked (520 👍 / 202 👎)
178,159
favourites (84.8 per 1k visits)
7 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER SPEED
399 R$
2x DAMAGE
199 R$
2x Strength
149 R$
2x Money
149 R$
VIP
99 R$
Fast Auto Click
99 R$
2x Training Speed
99 R$
Triple Open Eggs
49 R$
Auto Open Egg
49 R$
+100 Pet Storage
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:5272no change
14 Aug 2026, 09:0372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.