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Murder Frenzy

Murder Frenzy

A Roblox experience owned by Kertas Game Interactive.

Social & hangoutENsocial deductionhidden roleelimination

Description (written by the developer; not a statement by this register)

We appreciate your patience and are dedicated to optimizing the game for a smooth experience across all platforms. Civilians, Sheriff, and Murderer. Work together to find out the murderer. If you are Murderer, don't be too obvious. How to play 🧑 Civilians : Hide from the murderer. Found the murderer by any chance? Let's expose 'em! 🤠 Sheriff : Work together with civilians to figure out the murderer to win the game. You are the only one with a weapon to take down the murderer, so be careful. 😈 Murderer : Eliminate everyone in the server to win the game. Don't get shot. Ready to catch the murderer? 🕵️‍♂️🔪 Join our groups and community servers for special codes, updates and leaks! • https://www.roblox.com/groups/6568851

Last updated by the developer 29 Jun 2026, 17:55 UTC.

0
playing (measured 12 Aug 2026, 06:37 UTC)
460
lifetime visits
100%
liked (9 👍 / 0 👎)
7
favourites (15.2 per 1k visits)
7 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dagger Bundle
499 R$
Axe Bundle
499 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas 2024 · other77 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.