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RNG Civilization ( UPDATE 🎉 )

RNG Civilization ( UPDATE 🎉 )

A Roblox experience owned by fireblood productions.

SimulatorENRNGSurvivalProgression

RNG Civilization ( UPDATE 🎉 ) is a simulator experience created on 2024-11-07. It has recorded 4,926,544 lifetime visits and 5,203,520 favorites. Currently, 15 users are playing. The experience holds a 37% like percentage. The description notes gameplay involving spinning for items and surviving against other players.

Description (written by the developer; not a statement by this register)

Spin for OP items! Progress through all the villages so you can get better and better items! Try to survive against fellow players as you gain more gear! 👍 New cave at 2800 likes! 👍 Inspired by Joll and Conk's RNG CIVILIZATION!

Last updated by the developer 15 Jul 2026, 19:19 UTC.

15
playing (measured 10 Aug 2026, 17:02 UTC)
4,926,544
lifetime visits
37%
liked (2,819 👍 / 4,711 👎)
52,995
favourites (10.8 per 1k visits)
7 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer [ LIMITED ]
129 R$
2x Tickets [ DOUBLE ]
119 R$
Rocket Launcher [ LIMITED ]
119 R$
Ender Pearl [ FUN ]
99 R$
Magma Sword [ LIMITED ]
99 R$
Jetpack [ LIMITED ]
99 R$
Netherite Sword [ LIMITED ]
99 R$
Clone Tool [ FUN ]
79 R$
2x Jump
49 R$
2x Speed
49 R$
Bandage [ OP ]
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to RNG Civilization! · welcome1,080,136 · 100.0% win
Stone Village · progression991,231 · 100.0% win
Iron Village · other389,661 · 29.3% win
Diamond Village · progression248,527 · 8.6% win
Emerald Village · other168,501 · 0.50% win
Gold Village · progression46,390 · 9.1% win
Nether Village · progression31,057 · 0.90% win
Ancient Village · other2,484 · 0.20% win
End Village · progression1,264 · 0.20% win
Magma Village · progression871 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3714 August 2026 — 37 % liked24 August 2026 — 37 % liked3 September 2026 — 37 % liked13 September 2026 — 37 % liked23 September 2026 — 37 % liked3 October 2026 — 37 % liked13 October 2026 — 37 % liked23 October 2026 — 37 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:5337no change
13 Oct 2026, 01:5237no change
3 Oct 2026, 01:5237no change
23 Sept 2026, 01:5137no change
13 Sept 2026, 01:5037no change
3 Sept 2026, 01:4637no change
24 Aug 2026, 01:4537no change
14 Aug 2026, 01:4537first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.