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πŸ’€ Captive 2 πŸ‘¨β€πŸ’» Escape the Killer!

πŸ’€ Captive 2 πŸ‘¨β€πŸ’» Escape the Killer!

A Roblox experience owned by Red Riptide.

HorrorENasymmetrical horrorsurvivalkiller vs survivors

Description (written by the developer; not a statement by this register)

Repair the reactors ⚑, evade the killer πŸ’€, bypass security πŸ”, and escape Captivity! SURVIVORS: Repair reactors scattered around and escape the facility at all costs. KILLER: Hunt down every survivor to kill them before time runs out. ⭐ VIP members earn +25% more & 2 extra slots! πŸ† Premium member get +25% more & 2 extra slots! πŸ‘₯ Play with friends and earn +5% boost for every friend! 🩸 Join Red Riptide for exclusive rewards! A Twin Atlas Game

Last updated by the developer 11 May 2026, 05:26 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
92,073
lifetime visits
74%
liked (368 πŸ‘ / 126 πŸ‘Ž)
2,361
favourites (25.6 per 1k visits)
7 November 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Captive Player Β· other33,503 Β· 100.0% win
Captive Survivor Β· other5,212 Β· 17.4% win
Captive Killer Β· other2,976 Β· 0.00% win
Captive Beta Β· other1,347 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.515 August 2026 β€” 74 % liked25 August 2026 β€” 74 % liked4 September 2026 β€” 74 % liked14 September 2026 β€” 74 % liked14 October 2026 β€” 75 % liked24 October 2026 β€” 74 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 16:5274-1
14 Oct 2026, 16:5175+1
14 Sept 2026, 13:3274no change
4 Sept 2026, 13:3174no change
25 Aug 2026, 12:0374no change
15 Aug 2026, 11:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.