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Avatar Rogue Benders

Avatar Rogue Benders

A Roblox experience owned by Avatar Rogue Benders.

RoleplayENAvatar: The Last AirbenderAction RPGSolo Developer

Avatar Rogue Benders is a roleplay experience created on 2024-11-07 by yessirdry. The game has accumulated 1,491,331 lifetime visits and 13,408 favorites. Currently, four users are playing. The experience holds an 88% like percentage. It features mechanics such as sprinting, dashing, and meditating. The developer notes that updates may be delayed due to solo development.

Description (written by the developer; not a statement by this register)

🔔 Shutdown = Update This game is developed by a solo developer, so updates may occasionally be delayed. Thanks for your patience and support! 🎁 Latest Codes (Check the description or community posts for active codes) 👥 Group Bonus Joining the group grants a +0.5 stat gain multiplier! 🎮 Controls W + W — Sprint Q + WASD — Dash M1 — Attack M2 — Heavy Attack M — Meditate X — Draw Water 🌊 About the Game Formerly known as Avatar Rogue Benders, this is a 6-year-old game. ⭐ Creator (yessirdry)

Last updated by the developer 4 Aug 2026, 04:44 UTC.

4
playing (measured 10 Aug 2026, 16:07 UTC)
1,491,331
lifetime visits
87%
liked (6,411 👍 / 917 👎)
13,691
favourites (9.2 per 1k visits)
7 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:074first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blue Fire
1,429 R$
Auto Meditation
1,200 R$
More Inventory Slots
500 R$
Npc Spawn Notifier
500 R$
Custom Hair Dlc
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing · welcome20,695 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.514 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
6 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0087no change
23 Sept 2026, 14:5287no change
13 Sept 2026, 14:3687-1
3 Sept 2026, 14:3588no change
24 Aug 2026, 12:2088no change
14 Aug 2026, 12:2088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.