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FrostyFest 2024: Once Upon a Crime πŸ“š

FrostyFest 2024: Once Upon a Crime πŸ“š

A Roblox experience owned by UltraFlame Studios!.

AdventureENChristmasMysteryStory-driven

Description (written by the developer; not a statement by this register)

This year, Christmas is taking a more.. practical route. πŸŽ„ Welcome back to Thellora! Deep in the Tinselbrook Glade, the Winter Stronghold resides. The Manager has taken up a new business venture at the workshop and is ordering all employees and elves to make gifts at a rapid rate. In the meantime, there's been some sightings of a.. hooded figure? Someone should check that out. ❄️ CREDITS: - Parkachu22: Building, Writing, Code, Music - Marmenus: Artwork, Code - JayCabrera15: Artwork, GUI - pr1megamer: Testing, Renders, Thumbnail - coolboybigfanofcool: 3D Modelling, Additional Resources An event by UltraFlame Studios. Merry Christmas! πŸ””

Last updated by the developer 2 Jul 2026, 20:15 UTC.

0
playing (measured 12 Aug 2026, 20:34 UTC)
279
lifetime visits
100%
liked (4 πŸ‘ / 0 πŸ‘Ž)
1
favourites (3.6 per 1k visits)
8 November 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

-β™‘Β΄- ʚɞ The Candy King's HeartBreaker ʚɞ -β™‘Β΄-
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Happy V(oid)-Day 2025! πŸ’˜ Β· other18 Β· 0.00% win
Black Iron Gift of Bravery Β· other13 Β· 0.00% win
γ€Œ WINTER STRONGHOLD 」 Β· collection11 Β· 0.00% win
Cheerful Gift of The New Year Β· secret9 Β· 0.00% win
Crux's Stolen Gift of Selfishness Β· collection9 Β· 0.00% win
? Β· other6 Β· 0.00% win
[2] Β· other2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.