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Car RNG 🏁

Car RNG 🏁

A Roblox experience owned by AlphaPoint Studios.

SimulatorENRNG mechanicsCar collectionCustomization

Description (written by the developer; not a statement by this register)

🔥 Welcome to Car RNG—the hyper-realistic car experience where luck meets passion! 🚗💨 Spin for rare, stunning cars and customize your collection. Hang out in breathtaking spaces, show off your rides, and connect with fellow car lovers! 🏎️✨ Spin. Collect. Showcase. Hang out. Tags: Cars, RNG, Racing, Hangout, Collect, Customize, Simulator, Roleplay, Community, Showcase

Last updated by the developer 25 Jun 2026, 11:21 UTC.

1
playing (measured 10 Aug 2026, 16:47 UTC)
167,342
lifetime visits
72%
liked (488 👍 / 190 👎)
689
favourites (4.1 per 1k visits)
8 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2X Luck
299 R$
Radio
99 R$
Quick Roll
99 R$
Garage
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome72,254 · 0.00% win
G · other72,075 · 0.00% win
N · other71,923 · 0.00% win
R · other71,729 · 0.00% win
A · other71,573 · 0.00% win
C · other71,407 · 0.00% win
Legendary + · other2,171 · 0.00% win
Mythical + · collection1,343 · 0.00% win
Meet The Creator · welcome979 · 0.00% win
Godly + · other405 · 0.00% win
Meet The Developer · other368 · 0.00% win
Exotic · collection91 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked14 October 2026 — 72 % liked24 October 2026 — 72 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:3772no change
14 Oct 2026, 10:3672no change
15 Aug 2026, 06:1972first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.