[NEW!]SCARY TEACHER SCHOOL BREAKOUT! (OBBY)๐
A Roblox experience owned by Developing Game's Obby Fun!!.
ObbyENscary teacherobstacle courseescape room
SCARY TEACHER SCHOOL BREAKOUT! (OBBY)๐ is an obby experience created on 2024-11-08. It has recorded 4,676,382 lifetime visits and 1,666 favorites. Currently, one user is playing. The experience holds a 31% like percentage. The description mentions escaping detention from Ms. Scary Teacher and Mr. Freaky across various obstacles.
Description (written by the developer; not a statement by this register)
SCARY TEACHER SCHOOL BREAKOUT! (OBBY)๐ Welcome to an exciting adventure called "DETENTION!" Meet MS. SCARY TEACHER, the toughest teacher in the school, who has decided to keep you in detention all weekend long. Thatโs not fair at all! ๐ซ But donโt worry, weโre here to help you BREAK OUT! ๐ช๐ Explore this wild school filled with obstacles, tricky puzzles, and the ever-watchful Mr. Freaky. Your goal is to find a way to escape without getting caught! โ ๏ธ๐โโ๏ธ This game is available on consoles too, so you can enjoy the fun on your favorite gaming device! ๐ฎ๐น๏ธ (IF YOU ENCOUNTER ANY BUGS PLEASE LET US KNOW BY POSTING IT ON THE GROUP WALL. THANK YOU) If you had a blast playing the game, be sure to give it a thumbs up and add it to your favorites. ๐๐
Last updated by the developer 2 May 2026, 11:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:03 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 02:07 | 31 | no change |
| 14 Aug 2026, 02:06 | 31 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.