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[🍗🍚] Mang Inasal Dining

[🍗🍚] Mang Inasal Dining

A Roblox experience owned by Pinoy Na Cancer Community.

RoleplayENfood simulationFilipino cultureJollibee IP

[🍗🍚] Mang Inasal Dining is a roleplay experience created on 2024-11-08. The game has recorded 2,497,809 lifetime visits and 298,955 favorites. It maintains an 86% like percentage. Currently, zero users are playing. The experience is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

[ Pre-Alpha ], If found bugs pls report Wanna be crew? apply here - https://www.roblox.com/games/111996902212806/Application-Center-Mang-Inasal-Dining Welcome to Mang Inasal Dining! -You gain 3 tickets per bite! Game is inspired by " Eating in Jollibee " By Tara Meyenda Group: https://www.roblox.com/groups/12537200 Made by Pinoy Na Cancer Community easyPOS Copyright Notice: Please note that we do not own or claim any rights to the Mang Inasal logo, trademarks, or any related intellectual property. These are the exclusive property of Jollibee Foods Corporation (JFC), the owner of Mang Inasal, and we are not affiliated with them. [ PS ]: We do not own the song in the game. Credits go to owner of the music and Credits for the owner of scratches. Tags: Mang Inasal Dining, Jollibee, Eating in Jollibee, Pinoy, Philippines, Karaoke, Diwata Pares, Inasal, Filipino, Philippines, PH, Skibidi

Last updated by the developer 27 Jun 2026, 11:14 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
2,497,809
lifetime visits
86%
liked (1,683 👍 / 283 👎)
299,030
favourites (119.7 per 1k visits)
8 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:077first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% OFF!] VIP
99 R$
Boga Package
79 R$
[50% OFF!] x2 Level
49 R$
[30% OFF!] x2 Tickets
49 R$
Unli Rice
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester! · other1,487,564 · 100.0% win
You Washed your Hands! · other82,559 · 10.9% win
You met a Developer! · other77,110 · 0.00% win
You Used the Hand Dryer! · other42,247 · 3.6% win
YOU FOLLOWED Yonakanagi · social383 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3186no change
14 Aug 2026, 07:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.