[🍗🍚] Mang Inasal Dining
A Roblox experience owned by Pinoy Na Cancer Community.
RoleplayENfood simulationFilipino cultureJollibee IP
[🍗🍚] Mang Inasal Dining is a roleplay experience created on 2024-11-08. The game has recorded 2,497,809 lifetime visits and 298,955 favorites. It maintains an 86% like percentage. Currently, zero users are playing. The experience is categorized under the roleplay genre.
Description (written by the developer; not a statement by this register)
[ Pre-Alpha ], If found bugs pls report Wanna be crew? apply here - https://www.roblox.com/games/111996902212806/Application-Center-Mang-Inasal-Dining Welcome to Mang Inasal Dining! -You gain 3 tickets per bite! Game is inspired by " Eating in Jollibee " By Tara Meyenda Group: https://www.roblox.com/groups/12537200 Made by Pinoy Na Cancer Community easyPOS Copyright Notice: Please note that we do not own or claim any rights to the Mang Inasal logo, trademarks, or any related intellectual property. These are the exclusive property of Jollibee Foods Corporation (JFC), the owner of Mang Inasal, and we are not affiliated with them. [ PS ]: We do not own the song in the game. Credits go to owner of the music and Credits for the owner of scratches. Tags: Mang Inasal Dining, Jollibee, Eating in Jollibee, Pinoy, Philippines, Karaoke, Diwata Pares, Inasal, Filipino, Philippines, PH, Skibidi
Last updated by the developer 27 Jun 2026, 11:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:07 | 7 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 07:31 | 86 | no change |
| 14 Aug 2026, 07:30 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.