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Shin Sonic Tapes Family Scary Elevator

Shin Sonic Tapes Family Scary Elevator

A Roblox experience owned by Super Fun Obbies Studios.

HorrorENhorrorelevatorsurvival

Shin Sonic Tapes Family Scary Elevator is a horror experience created on November 8, 2024. It currently has 85 players and 11,908,021 lifetime visits. The game holds 1,775,758 favorites and maintains a 56% like percentage. It features survival gameplay across multiple maps with gear collection mechanics.

Description (written by the developer; not a statement by this register)

Can you SURVIVE the SHIN SONIC TAPES FAMILY ELEVATOR? 😱 This is a Survival game where you have to survival all floors as much as you can in countless maps, and collect points to unlock cool gears and other things that can help you to escape the Floors. 💥 💥 NEW FLOORS UPDATE AT 100 LIKES! 🎁 Can you find all the secrets? 💀 Good luck and have fun a 99.999% chance to WIN💀 If you enjoyed this game don't forget to 👍 Like ⭐ Favorite and 🔔 Follow For More Updates! Tags: Shin Sonic Tapes, Survival, Parkour, Easy, Escape, Amazing Digital Circus Elevator

Last updated by the developer 7 Jul 2025, 13:13 UTC.

85
playing (measured 10 Aug 2026, 22:19 UTC)
11,908,021
lifetime visits
56%
liked (530 👍 / 413 👎)
1,794,462
favourites (150.7 per 1k visits)
8 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:198first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet!
399 R$
Flying Cloud!
299 R$
Power Glove!
299 R$
OP Sword!
299 R$
Jetpack!
199 R$
Grapple Hook!
199 R$
Fusion Coil!
199 R$
Gravity Coil!
149 R$
Speed Coil!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,221,400 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5613 August 2026 — 56 % liked23 August 2026 — 56 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0856no change
13 Aug 2026, 19:0756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.