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Stay in Circle [2 Player Obby]

Stay in Circle [2 Player Obby]

A Roblox experience owned by Infinity Fun Games.

ObbyEN2-player co-opobstacle courseparkour

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS MADE FOR 2 PLAYERS⚠️ 🎉 Welcome to Stay in Circle 2 Player Obby! 🔑 Move together and stay in the circle, work as a team and finish the obby! Press "E" (PC💻), Button (Mobile📱) and disable the circle! obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, lava, wraparound, 2 player obby, fun obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, buddy, buddy buddy, 2 player, Brookhaven

Last updated by the developer 14 Feb 2026, 00:51 UTC.

0
playing (measured 21 Aug 2026, 05:31 UTC)
13,506
lifetime visits
65%
liked (13 👍 / 7 👎)
34
favourites (2.5 per 1k visits)
9 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 05:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Time Circle
399 R$
Bigger Circle
399 R$
2x Cash
219 R$
Gravity Coil
199 R$
VIP
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,748 · 0.00% win
%10 Progress · progression357 · 0.00% win
%25 Progress · progression15 · 0.00% win
%50 Progress · progression6 · 0.00% win
%75 Progress · progression5 · 0.00% win
%100 Progress! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.