Memory Lane | Beta
A Roblox experience owned by Official Memory Lane.
RoleplayENDandy's WorldOCsRoleplay
Description (written by the developer; not a statement by this register)
🌼 Dandy’s World Inspired passion project/ heavy credits to Qwelver 🌼 [ ⚠️ DISCLAIMER: This is an early development build, expect frequent shutdowns and bugs! ] [ ⚠️ DISCLAIMER 2: When the final game is released all data will be reset! ] [⚠️ DISCLAIMER 3: THE GAME WILL RELEASE WITH ROLEPLAY MODE ONLY, A PROPER GAMEMODE WILL RELEASE IN THE FUTURE] 💽 Memory Lane is a role-playing game that will have a game mode in the future when the final product is released. Every single character in game is an oc that has been hand-picked by our team, please don't be immature and be respectful of the creator's boundaries. 💽 ✍️ 🗒️Credits: Dandys World for main inspo, kony, toastly for animations. prickles, anon, kiwibetle, westvanta, krak3n_, Grillveryswag,for 2d art. evannoying, WestVanta, jazzylukz, druuls for 3d modeling. Oxy, Wickea for scripting. FishyAssociate for mascot. 💝
Last updated by the developer 27 May 2026, 05:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 05:07 | 97 | no change |
| 15 Aug 2026, 05:06 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.