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Memory Lane | Beta

Memory Lane | Beta

A Roblox experience owned by Official Memory Lane.

RoleplayENDandy's WorldOCsRoleplay

Description (written by the developer; not a statement by this register)

🌼 Dandy’s World Inspired passion project/ heavy credits to Qwelver 🌼 [ ⚠️ DISCLAIMER: This is an early development build, expect frequent shutdowns and bugs! ] [ ⚠️ DISCLAIMER 2: When the final game is released all data will be reset! ] [⚠️ DISCLAIMER 3: THE GAME WILL RELEASE WITH ROLEPLAY MODE ONLY, A PROPER GAMEMODE WILL RELEASE IN THE FUTURE] 💽 Memory Lane is a role-playing game that will have a game mode in the future when the final product is released. Every single character in game is an oc that has been hand-picked by our team, please don't be immature and be respectful of the creator's boundaries. 💽 ✍️ 🗒️Credits: Dandys World for main inspo, kony, toastly for animations. prickles, anon, kiwibetle, westvanta, krak3n_, Grillveryswag,for 2d art. evannoying, WestVanta, jazzylukz, druuls for 3d modeling. Oxy, Wickea for scripting. FishyAssociate for mascot. 💝

Last updated by the developer 27 May 2026, 05:52 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
190,498
lifetime visits
97%
liked (2,397 👍 / 76 👎)
8,439
favourites (44.3 per 1k visits)
9 November 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Back! · welcome86,425 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:0797no change
15 Aug 2026, 05:0697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.