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Infinite Obby ♾️

Infinite Obby ♾️

A Roblox experience owned by Obby Kingdomm.

Description (written by the developer; not a statement by this register)

♾️ Welcome to Infinite Obby! Can You Finish? 😎 Every Day +40 Stage 😍 If you enjoy this game leave a like and favorite! 👍 🌟 Premium Benefits: +10 Speed! 🎊 Group Benefits: +5 Jump Tags: RBX, Money, Obbi , Jump, Jumping, Color, Colourful, Colour, Robox, RTHRO, Course, Long, Easy, Popular, Fun, Funny, Mega, Free, Rebex, 1%, 100%, 99%, Obby, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Cotton, Cotton Obby, Obstacle Course, Rainbow, Colorful, Cotton Candy, Cotton Candy Obby, Platformer Obby, Impossible, Squid Game, Survival, Escape, Run, Challenge, Troll Game, Minigames, Chill, Adventure, Platformer, robox, roblux, rebex, robox, donation, donate game, Rainbow, Obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy

Last updated by the developer 5 Apr 2026, 13:36 UTC.

0
playing (measured 11 Sept 2026, 19:03 UTC)
621
lifetime visits
67%
liked (2 👍 / 1 👎)
41
favourites (66.0 per 1k visits)
9 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Magic Carpet
449 R$
Flying Cloud
249 R$
Speed Coil
135 R$
Gravity Coil
135 R$
Grappling Hook
129 R$
x2 Jump
119 R$
x2 Speed
119 R$
VIP
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome515 · 0.00% win
+5 · other397 · 0.00% win
+10 · other219 · 0.00% win
+15 · other157 · 0.00% win
+20 · other132 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.