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Slap Legends [QUEST UPD]

Slap Legends [QUEST UPD]

A Roblox experience owned by Fried Rice Games.

Fighting & PvPENslap fightinggym simulationstrength training

Slap Legends [QUEST UPD] is a fighting-pvp experience created on 2024-11-09. It has accumulated 9,672,434 lifetime visits and 649,395 favorites. The game holds a 97% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to SLAP LEGENDS! 💪🔥 NEW CODE: ARENA 🏋️‍♂️ Train your arms, legs, and core to max strength! 🌎 Become a giant and rule the gym like a true champ! 💥 Uncover secrets and fight to save the world! ⚡️ Slap fight gives more STR ! 🏷️ tags ; slap fight , gym game , strongest game , strength game , power , league , legend , gym

Last updated by the developer 3 Nov 2025, 11:53 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
9,672,434
lifetime visits
97%
liked (40,522 👍 / 1,076 👎)
649,272
favourites (67.1 per 1k visits)
9 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy all trainers!
4,999 R$
Homelander
3,199 R$
Chill Guy
1,799 R$
Sabrina
969 R$
Lolly Pop
799 R$
Katalina
699 R$
Christmas Rabbit
499 R$
Infinite Upgrade
499 R$
Super Energy Drink
199 R$
X2 Energy
199 R$
X2 Experience
199 R$
Lil'Punch
199 R$
Auto Run
159 R$
Fast Lift [OP]
159 R$
2X Strength
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,235,245 · 97.6% win
First Win · other418,867 · 0.00% win
Win Match 25 Times! · progression18,064 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked22 October 2026 — 97 % liked1 November 2026 — 97 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:4797no change
22 Oct 2026, 20:3897no change
2 Oct 2026, 20:3697no change
22 Sept 2026, 20:3597no change
12 Sept 2026, 20:3497no change
2 Sept 2026, 20:3397no change
23 Aug 2026, 20:3397no change
13 Aug 2026, 20:3297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.