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[update🔥]  slap battles but trash

[update🔥] slap battles but trash

A Roblox experience owned by [SHCA] The Smiles.

Description (written by the developer; not a statement by this register)

This is a game where you slap people, this game is inspired by the man himself Tencell, updates are very frequent and we're just getting started, this game can soon get CHAOTIC remember cheating is not alowed. this game might have some brainrot in it!

Last updated by the developer 13 Jan 2026, 16:39 UTC.

0
playing (measured 17 Sept 2026, 22:15 UTC)
919
lifetime visits
75%
liked (3 👍 / 1 👎)
2
favourites (2.2 per 1k visits)
9 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MUI
499 R$
5x Slaps
110 R$
2x Slaps
52 R$
Custom Death Sound
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Slapping Pro · progression15 · 0.00% win
Out of the Blue · collection10 · 0.00% win
uhhhh... · secret8 · 0.00% win
Lucky Gift [ ONLY OBTAINABLE DURING CHRISTMAS ] · other7 · 0.00% win
Extreme Anger · other7 · 0.00% win
Mate's Maze · other6 · 0.00% win
Would I say that you're lucky? · secret5 · 0.00% win
Local Brewery · other4 · 0.00% win
Omnipotent · progression4 · 0.00% win
Incredible Parkour Man · progression4 · 0.00% win
Driver's License · other4 · 0.00% win
I will crashout · progression3 · 0.00% win
True Sorcerery · other3 · 0.00% win
Icy Essence · secret3 · 0.00% win
Rich People Life · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.