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Venom Meal Line Simulator

Venom Meal Line Simulator

A Roblox experience owned by Great Line Group.

SimulatorENline simulatortrollingbathroom line

Venom Meal Line Simulator is a simulator experience created on 2024-11-09. It has recorded 578,858 lifetime visits and 102,379 favorites. The game holds a 61% like percentage. Currently, zero players are active. The description notes gameplay involving waiting in line and shuffling positions, inspired by Bathroom Line Simulator.

Description (written by the developer; not a statement by this register)

🥪 VENOM IS HUNGRY 🥪 ⏳ Wait in line to become a meal for VENOM 🏃 Skip the person in front of you to advance quicker 😈 Troll other players by shuffling the line 👍 Like and ⭐ Favorite the game to support us and possibly earn rewards in the future 🔔 Tap the Notify button to stay informed of future updates Inspired by Bathroom Line Simulator

Last updated by the developer 15 Nov 2024, 13:02 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
578,858
lifetime visits
61%
liked (182 👍 / 115 👎)
102,375
favourites (176.9 per 1k visits)
9 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money V
699 R$
Auto Cut V
399 R$
Auto Enter V
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome461,454 · 0.00% win
10 minutes in Line! · other57,082 · 0.00% win
20 minutes in Line! · other11,178 · 0.00% win
30 minutes in Line! · other3,661 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0261no change
14 Aug 2026, 20:0061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.