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Steampunk Suspect [V0.0.3]

Steampunk Suspect [V0.0.3]

A Roblox experience owned by maususpect's fanclub.

Fighting & PvPENsteampunkslap battles inspiredearly development

Description (written by the developer; not a statement by this register)

Steampunk Suspect is a fighting game made by MauSuspect and uses Roblox's Gears to make weapons, The game is inspired by Slap Battles. Steampunk Suspect is Better with Your Friends! Note: Game is still in early development.. So expect bugs and glitches while playing! Like The Game to Support The Updates! 👍 january 13 2025: this game sucks and i dont wanna work on it unless i wanted to

Last updated by the developer 1 Jun 2025, 15:23 UTC.

0
playing (measured 14 Aug 2026, 15:07 UTC)
427
lifetime visits
89%
liked (17 👍 / 2 👎)
15
favourites (35.1 per 1k visits)
9 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

I Met The Owner! · social35 · 0.00% win
I KILLED THE OWNER 😈 · progression26 · 0.00% win
6 · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85898721 August 2026 — 85 % liked11 September 2026 — 89 % liked21 August 202611 September 2026
2 measurements spanning 20 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Sept 2026, 00:1989+4
21 Aug 2026, 13:3285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.