Parkour civilization
A Roblox experience owned by Dayplayz’s awesome group.
ObbyENEvbo-inspiredWIPLayer-based progression
Description (written by the developer; not a statement by this register)
This game is in WIP but you can still play DISCLAIMER: This game is not for any copyright issue it is in fact for entertainment, and it’s inspired from Evbo. Updates: (please note that updates will disappear eventually to store some space 12/14/24 added some stuff to master layer and added a practice area for pros 12/25/24 added fighter layer and made it when champs die they become legend and for fighters they become null. Also added Christmas tree (find it for a Christmas badge) 12/30/24 small changes to master and fighter layer nothing huge 1/6/25 Added a secret and also a place where you can get a parachute (only for leaders) also changed some stuff
Last updated by the developer 19 Feb 2026, 02:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 21:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.