Object Havoc
A Roblox experience owned by Potassium Studio.
Description (written by the developer; not a statement by this register)
🎩 OBJECT HAVOC 🎩 you spawn in. you have 3 items. they're random. one can be a banana. one may be a nuclear weapon. the other can be a lost sock behind the fridge. you die. you respawn. now you have a gun, a rhubarb pie, and emotional damage. good luck. 🧠 skill issue? doesn't matter. everyone’s dumb here. ✨ gamemodes because variety or something: 🎪 bossfight – fight Rahni, a circus guy who screams fire out of an airhorn and probably hasn't paid taxes since 2006 🔪 free for all – it’s just chaos. don’t ask. just punch someone. 🎲 every time you die = new items = new chances to disappoint you or your team 📦 WARNING: may contain: explosions, flying bread, intense meowing, and regret.
Last updated by the developer 30 May 2026, 17:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 17:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.