(DISCONTINUED) Doomsurf RPG
A Roblox experience owned by doomscores!!...
RacingENRPGFantasyClassic Roblox
Description (written by the developer; not a statement by this register)
This game is sorely based off classic roblox its just studs, swords, magic, bows and arrows i hope you enjoy this small game i put together that i made in 6 months :D! The game is now finally discontinued, as we lost the motivation to continue on with the project furthermore a new verison is in progress a smoother and less buggier version unrelated to doomsurf, I hope you enjoyed the time while it was here! Our game is currently in the Beta stage, which means we’re actively working on its core features and gameplay mechanics. Even though we aim to release updates actively, these are often mini updates that address smaller issues or introduce minor features. However, if you notice that there haven’t been updates for a while, it’s likely because we’re working on bigger updates. Last Update: 1/16/25 Lead: 4_9x1 Dev: dusher5
Last updated by the developer 18 Dec 2025, 15:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 08:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.