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FLOPPFIELD | IMPERIO FLOPPA

FLOPPFIELD | IMPERIO FLOPPA

A Roblox experience owned by Imperio Floppa.

RoleplayES90s settinggovernment rolescriminal roles

Description (written by the developer; not a statement by this register)

¡Bienvenido al Imperio Floppa! 📜 FloppField (Imperio Floppa) es un juego de roleplay ubicado en un imperio ficticio en los años 90. Puedes ser militar, miembro del gobierno, ladrón, insurgente, policía y mucho más! 💂‍♂️ Únete al grupo de roblox y al servidor de comunicaciones para volverte un ciudadano de bien! 📼 Agradecimientos; Fundadores: Domingopro77 - MAX346543 - TOTIFULLYT Developers: Ashley - Nacho_117PVP - MaximoLF - Juan3062004 Tags Floppa policía rp roleplay juego prisión ejército army militares ro-nations Bingus Imperio Ronation guerra policia Army Ejército ejercito robo roleplay rp rolplay pepsi armas autos carreras español hispanohablante familia 1990 país

Last updated by the developer 6 Aug 2026, 05:38 UTC.

0
playing (measured 17 Aug 2026, 13:51 UTC)
1,064
lifetime visits
92%
liked (11 👍 / 1 👎)
9
favourites (8.5 per 1k visits)
10 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 13:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ARISTOCRACIA [PREVENTA]
400 R$
Operaciones Especiales Policiales
250 R$
ARMAMENTO PESADO
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Laberinto Halloween (EXCLUSIVO) · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.