FREAKY SCHOOL BREAKOUT! ๐
A Roblox experience owned by skibidi obbies....
ObbyENschool detention themeobstacle coursepuzzle platformer
FREAKY SCHOOL BREAKOUT! ๐ is an obby experience created on 2024-11-10. The game has recorded 1,470,359 lifetime visits and 309,779 favorites. Currently, zero users are playing. The title holds a 38% like percentage. No additional metrics are provided.
Description (written by the developer; not a statement by this register)
๐ Welcome to... DETENTION! Mr. Freaky is the meanest teacher around, and he's holding you in detention all weekend! THAT'S NOT FAIR! Letโs... BREAK OUT! ๐ซ Navigate through a wild school adventure Dodge traps, solve puzzles, and stay far away from MR. PICKLE! ๐ฅ Think you're up for a bigger challenge? Once youโve escaped on Easy Mode, try HARD MODE for tougher puzzles and harder obstacles to conquer! ๐ฏ Extra Challenges to Master: ๐ Beat Easy Mode without a single death ๐ Beat Hard Mode without dying ๐ฎ Console Compatible If you enjoyed the game, please leave a Like and donโt forget to Favorite! ๐ ๐ JOIN our group for a special perks in-game: https://www.roblox.com/groups/35190952 [TAGS]: obby, girls, flying, ftg, 2 players, long, easy, freaky, boys, funny, RTHRO, obstacle course, popular, super, fun, mega, free, colorful, noob, lava, jumps, disappear, stairs, stars, granny, survive, survival, xbox, console, poop, slime, ninja, fortnite, front page, jailbreak, meep city
Last updated by the developer 6 Jan 2025, 04:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 11:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.