Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Teardown the Ship (destruction)

Teardown the Ship (destruction)

A Roblox experience owned by special games group.

SimulatorENdestructionphysics simulationteardown clone

Teardown the Ship (destruction) is a simulator experience created on 2024-11-10. The game has recorded 1,430,749 lifetime visits and 95,649 favorites. Currently, zero players are active. The title holds a 63% like percentage. It is categorized within the simulator genre.

Description (written by the developer; not a statement by this register)

Similiar to: Teardown The Bridge, Teardown The Hotel, Teardown The Office

Last updated by the developer 24 Aug 2025, 15:26 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
1,430,749
lifetime visits
63%
liked (727 👍 / 429 👎)
95,646
favourites (66.9 per 1k visits)
10 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
249 R$
Nuke Rocket
199 R$
VIP
199 R$
Minigun
149 R$
ShockWave
149 R$
BlackHole
149 R$
Explosive Barrel
149 R$
Airstrike
99 R$
FlameThrower
75 R$
LaserGun
45 R$
JetPack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Teardown The Ship · progression883,759 · 0.00% win
1000 parts · collection372,902 · 100.0% win
10 minutes · progression170,631 · 100.0% win
5000 parts · collection61,167 · 0.00% win
10000 parts · collection18,545 · 0.00% win
1 hour · other7,687 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked3 September 2026 — 63 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:5263no change
14 Aug 2026, 12:3763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.