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MY WORLD!

MY WORLD!

A Roblox experience owned by CY official group.

OtherEN

Description (written by the developer; not a statement by this register)

welcome 2 me gam!!!!111!

Last updated by the developer 9 Aug 2026, 13:20 UTC.

0
playing (measured 13 Aug 2026, 15:08 UTC)
1,362
lifetime visits
92%
liked (11 👍 / 1 👎)
7
favourites (5.1 per 1k visits)
10 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TRUE CORRUPTION (T) · other39 · 0.00% win
SECRET FILE · secret26 · 0.00% win
bloodshed (B) · progression25 · 0.00% win
u found epic face!!!!! · secret18 · 0.00% win
DISTORTED CORRUPTION 2 · other15 · 0.00% win
event badge · social12 · 0.00% win
artificial 1 · other10 · 0.00% win
secret 1 · secret7 · 0.00% win
secret 2 · secret7 · 0.00% win
DISTORTED CORRUPTION 1 · other5 · 0.00% win
abyss (A) · other0 · 0.00% win
corruption (C) · secret0 · 0.00% win
WORLD (W) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

921009619 August 2026 — 100 % liked18 September 2026 — 92 % liked19 August 202618 September 2026
2 measurements spanning 30 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 11:4792-8
19 Aug 2026, 10:20100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.