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Survive flight 900

Survive flight 900

A Roblox experience owned by Flawless Studio>.

SurvivalENsurvivalplane crashco-op

Survive flight 900 is a survival experience created on 2024-11-10. It has accumulated 14,581,436 lifetime visits and 416,453 favorites. Currently, 10 users are playing. The game holds a 54% like percentage. Players manage resources in a wilderness setting with survival mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Survive Flight 900! After your plane crash-lands in the remote, wilderness of Mountain, you and the other survivors must navigate the harsh environment to stay alive. Resources are scarce, the weather is unforgiving, and the local wildlife, including dangerous bears, poses a constant threat. Gather supplies, build shelters, and work together to find a way off the mountain. Do you have what it takes to survive the crash and make it back to safety? Features: ➊Survival Mechanics: Manage your hunger, warmth, and water to stay alive. ➊Resource Gathering: Scavenge the wreckage and the environment for vital supplies. ➊Shelter Building: Construct shelters to protect yourself from the elements. ➊Wildlife Encounters: Beware of bears and other wildlife as you explore. ➊Teamwork: Collaborate with other players to increase your chances of survival. Prepare for an intense and thrilling survival adventure in "Survive Flight 900"! Please share plane crash

Last updated by the developer 27 Aug 2025, 15:13 UTC.

10
playing (measured 10 Aug 2026, 16:46 UTC)
14,581,436
lifetime visits
54%
liked (726 👍 / 616 👎)
416,500
favourites (28.6 per 1k visits)
10 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:469first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun (much damage)
199 R$
Rocket launcher! instant kill
199 R$
Auto gun. much damage!
149 R$
1.5* faster walk speed!
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day 1 · welcome2,135,261 · 44.0% win
Thanks for your support! · other1,895,836 · 0.00% win
Day 2 · other1,338,193 · 27.6% win
Day 3 · progression786,718 · 14.4% win
Day 4 · progression310,636 · 5.2% win
Day 5 · progression145,065 · 2.9% win
You won Flight one! · progression9,060 · 0.40% win
you won Flight two! · progression2,676 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5413 August 2026 — 54 % liked23 August 2026 — 54 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:0154no change
13 Aug 2026, 18:0054first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.