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DOORS But kinda OK.

DOORS But kinda OK.

A Roblox experience owned by M6mmi Official Group.

HorrorENhorrorDOORSprocedural

Description (written by the developer; not a statement by this register)

This game is kinda ''badly built'' but that gives it a charming artstile. Yes it's a doors copy but doors has 2 floors and we have 14 floors! Sorry if music is not working i dont know how to fix it :I

Last updated by the developer 27 Aug 2026, 14:48 UTC.

0
playing (measured 27 Sept 2026, 22:30 UTC)
1,815
lifetime visits
71%
liked (5 👍 / 2 👎)
7
favourites (3.9 per 1k visits)
10 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

new floor
286 R$
support
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

yay you joined · welcome594 · 0.00% win
surbvive herrese im come · other274 · 0.00% win
Bag Bab is canon.png · other201 · 0.00% win
bear horror.png · other61 · 0.00% win
be quiet.png · other49 · 0.00% win
maze!.png · other48 · 0.00% win
beat manbush · progression36 · 0.00% win
you beat doors but kinda ok!!!!!1!!11111 · progression31 · 0.00% win
found.png · other31 · 0.00% win
3floor 2 beat.png · progression24 · 0.00% win
beat pressure.png · progression19 · 0.00% win
vin.png · other17 · 0.00% win
nice cafe.png · other16 · 0.00% win
this school agan.png · other13 · 0.00% win
Stinky.png · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.