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Rooms - No Hope Remains (Bug fix)

Rooms - No Hope Remains (Bug fix)

A Roblox experience owned by The Coding Experience (TCE).

HorrorENhorrorchasebug fix

Description (written by the developer; not a statement by this register)

DΣΣP ЩIƬΉIП... hey so guys basically this is rwis here im writing this to say the game is now open and jay can write something else here later idrk pizza alr guys jay here, thank rwis for the lobby rework and adding a few other assets into the game, I am gonna take a long break for a while because this update drained me alot, also there is a few scripts in the game that can cause hackers to set a server side attribute but its finneeeeee, I'll fix that when I feel like it. (plus no one plays the game anyways-) Le' Credits -------------- oooJaydenoo / Jayden (the owner) rwisdaman12356 / Corruption (the friend who re-did 90% of the lobby, also the one helping re-do some of the game) andresval8011 ---- Update Logs ---- Updating Pursue Chase, Adding C Sector/Section, HEAVY Bug Fixing,

Last updated by the developer 11 Jul 2026, 22:15 UTC.

1
playing (measured 11 Aug 2026, 20:00 UTC)
271,345
lifetime visits
90%
liked (765 👍 / 87 👎)
2,140
favourites (7.9 per 1k visits)
10 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 100
100 R$
Donate 50
50 R$
Donate 40
40 R$
Donate 30
30 R$
Donate 20
20 R$
Donate 10
10 R$
Donate 5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome60,194 · 74.4% win
Deep Within · progression28,571 · 46.5% win
Welcome Back. · welcome28,079 · 18.6% win
Darkened Thoughts · other21,566 · 37.2% win
Multi-Problem · other18,107 · 27.9% win
Make It Double · other11,671 · 9.3% win
Below the Surface · other10,921 · 9.3% win
Foggy Day · other6,572 · 0.00% win
Gummies for life! · other4,885 · 0.00% win
Demo 2 · other1,197 · 0.00% win
Demo 1 Completed · progression50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:1590no change
15 Aug 2026, 02:0090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.