Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
sad ultrakill story!!!! Part 14 & 15: BERSERK! ⭐

sad ultrakill story!!!! Part 14 & 15: BERSERK! ⭐

A Roblox experience owned by short stuff studio.

RoleplayENnarrativeultrakillminos prime

Description (written by the developer; not a statement by this register)

by monstermaster605 and jinxinity *tags : ( ultrakill sad story story sad minos v1 v2 story game )

Last updated by the developer 5 May 2026, 21:44 UTC.

0
playing (measured 15 Aug 2026, 01:04 UTC)
6,726
lifetime visits
95%
liked (443 👍 / 24 👎)
272
favourites (40.4 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

big donation
100 R$
donation
11 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played · welcome2,386 · 0.00% win
pink · other52 · 0.00% win
hyperbike · collection19 · 0.00% win
ruby hyperbike · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9517 August 2026 — 95 % liked27 August 2026 — 95 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:0495no change
17 Aug 2026, 17:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.