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Murder Duel Legends [MvS DUELS]

Murder Duel Legends [MvS DUELS]

A Roblox experience owned by BYTE00.

Fighting & PvPEN1v1 combatweapon duelscompetitive

Murder Duel Legends [MvS DUELS] is a fighting-pvp Roblox experience created on 2024-11-11. It has accumulated 2,767,460 lifetime visits and 2,789 favorites. Currently, three players are active. The game holds a 90% like percentage. It features solo and team-based duels using knives and guns.

Description (written by the developer; not a statement by this register)

🔪Compete in fast paced solo or team based murder weapons - knife and gun - duels! ⚡New game under testing 🐜If you find bugs please join group and write on the wall! ❓How to Play: - Challenge others to a duel - Get cash to unlock new weapons and effects - Improve your stats and skills Tags: 1vs1 , 2vs2 , 3vs3 , 4vs4 , Team Duels , Competitive, MM2 , Murder , Sheriff , Mystery 2 , MVS , Murders VS Sheriffs

Last updated by the developer 20 Feb 2026, 23:25 UTC.

3
playing (measured 10 Aug 2026, 15:52 UTC)
2,767,460
lifetime visits
89%
liked (1,975 👍 / 232 👎)
2,842
favourites (1.0 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:529first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked24 August 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 89 % liked14 August 20262 November 2026
8 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:4889-1
23 Oct 2026, 06:4790no change
13 Oct 2026, 06:4690no change
3 Oct 2026, 06:4590no change
23 Sept 2026, 06:3890no change
13 Sept 2026, 06:3790no change
24 Aug 2026, 06:3690no change
14 Aug 2026, 06:3590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.