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[MAGIC🪄] Omega Rune Incremental 2

[MAGIC🪄] Omega Rune Incremental 2

A Roblox experience owned by StellarScript.

TycoonENincrementalrarity collectionleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Omega Rune Incremental 2! In this game your objective is to open Runes, and discover new features to get as much money as possible and get to the top! How to play: 💰Collect Money 🍀Open Runes to boost Money ♻️Rebirth to boost your Money even more 🔮Discover features that boost your stats 🍀Find Secret and Omega Rarity Runes that save on Rebirth 💎Buy Upgrades and collect Rewards to boost your Luck 🔮Collect crystals to boost your Money! 🥇Become the richest player and top the leaderboards! 📌Premium users get x1.2 more Luck 📌Join our group for +3 Luck 📌Join our communications server for +2 Bulk

Last updated by the developer 29 Jun 2026, 14:53 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
410,374
lifetime visits
88%
liked (1,966 👍 / 280 👎)
7,982
favourites (19.5 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Miner+ [SALE]
909 R$
Ultra Lucky [SALE]
559 R$
MVP [SALE]
419 R$
Fast Runes [SALE]
419 R$
x2 Ores [SALE]
310 R$
+1 Rebirth [SALE]
279 R$
Fast Passives [SALE]
279 R$
x2 Pickaxe Damage [SALE]
244 R$
VIP [SALE]
209 R$
x2 Passive Luck [SALE]
209 R$
Multi Open [SALE]
209 R$
Super Lucky [SALE]
175 R$
Lucky [SALE]
75 R$
x3 Money [SALE]
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome104,008 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:5188no change
14 Aug 2026, 22:3888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.