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Risky Roads🌋

Risky Roads🌋

A Roblox experience owned by braincell ltd.

SimulatorENdrivingobbysurvival

Risky Roads🌋 is a simulator experience created on 2024-11-11. It has accumulated 7,573,800 lifetime visits and 21,759 favorites. The game currently has 6 players online and maintains a 95% like percentage. The description indicates gameplay involves driving through hazardous environments with various obstacles and unlockable vehicles.

Description (written by the developer; not a statement by this register)

🚗An Extreme Driving Obby involving Dangerous Driving Through Risky Roads🚗 😱Drive on dangerous chaotic roads! 🌋Survive falling boulders, Lava, Geysers, Rivers, Ice Bridges, Abandoned Mines, Ancient Temples and Earthquakes! 🚓Unlock powerful vehicles! 🏆Can you make it to the end? 👤This game is especially fun with friends! Thumbs Up👍and Join the Group✅ for a free jeep!

Last updated by the developer 19 Jun 2026, 11:29 UTC.

6
playing (measured 10 Aug 2026, 15:09 UTC)
7,573,800
lifetime visits
95%
liked (59,563 👍 / 3,124 👎)
21,879
favourites (2.9 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:097first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Monster Truck
249 R$
Bike
199 R$
ATV
149 R$
Cyber Truck
99 R$
Infinite Revives
99 R$
Unlock All Trails
79 R$
Galaxy Trail
49 R$
Fire Trail
39 R$
Nuclear Trail
29 R$
Lightning Trail
19 R$
Tung Tung Sahur Car
9 R$
The Beast
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome4,205,565 · 100.0% win
Level 2 · progression1,977,759 · 49.5% win
Level 3 · progression655,635 · 15.2% win
Level 4 · progression549,926 · 9.5% win
Level 5 · progression250,949 · 1.9% win
You Won · progression54,241 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:3195no change
12 Oct 2026, 22:2395no change
2 Oct 2026, 22:2295no change
22 Sept 2026, 22:2195no change
12 Sept 2026, 22:2095no change
2 Sept 2026, 22:1995no change
23 Aug 2026, 22:1995no change
13 Aug 2026, 22:1895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.