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Soda Simulator

Soda Simulator

A Roblox experience owned by Red Diamond Group.

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Soda Simulator is a simulator experience created on November 11, 2024. The game has recorded 916,008 lifetime visits and 2,592 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience. The data index lists these specific metrics for the title.

Description (written by the developer; not a statement by this register)

How to play: ✨Earn fizz on every click 🤑 Sell your fizz for coins 🌌 Double jump to blast off and explore! ⭐ Upgrade your soda and open eggs to get stronger! Use code "ilovesoda" for a free autoclicker boost!

Last updated by the developer 4 Dec 2025, 21:49 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
916,008
lifetime visits
92%
liked (1,403 👍 / 128 👎)
2,591
favourites (2.8 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Huge Chance
1,199 R$
+4 Pet Equip
999 R$
Lucky Eggs
999 R$
Double Candy
599 R$
+2 Pet Equip
599 R$
Infinite Fizz
599 R$
Triple Hatch
450 R$
Double Coins
399 R$
+500 Pet Storage
199 R$
+200 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⭐ Soda Simulator 🥤 · other542,047 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:2092no change
14 Aug 2026, 16:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.