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Weight Lifting Champions [BETA]

Weight Lifting Champions [BETA]

A Roblox experience owned by Async Technologies || Development Company.

SimulatorENsimulationidlebeta

Description (written by the developer; not a statement by this register)

💪🏼 Welcome to Lifting Champions! 😱 Use Code "Release2024" For Free COINS! 📜 Updates Soon! Join our Community Server to get notified. ⚡ Lift Weights and Become Bigger & Stronger! 👑 Sell Your Strength For Coins And Become the Richest Player! ⭐ Purchase Better Weights & DNA To Upgrade Your Character! 🏆Lift and Become The Strongest Player Amongst Them All! 🤴🏼 Join the Async Technologies Group for free cool perks! ❗Make sure to join our community server, all the support is really appreciated

Last updated by the developer 7 May 2025, 18:27 UTC.

0
playing (measured 23 Aug 2026, 12:50 UTC)
260
lifetime visits
100%
liked (3 👍 / 0 👎)
1
favourites (3.8 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite DNA
949 R$
x2 Coins
589 R$
x2 Strength
589 R$
Auto Train
349 R$
VIP
299 R$
Faster Lifting
299 R$
+450 Pet Storage
149 R$
Bounty Hunter
149 R$
Triple Hatch
120 R$
Auto Hatch
100 R$
x2 Luck
99 R$
+100 Pet Storage
99 R$
Super Speed
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rank 70 · 0.00% win
Rank 80 · 0.00% win
Rank 90 · 0.00% win
Rank 100 · 0.00% win
Rank 110 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.