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[UPD] SEEK TESTING 👁️

[UPD] SEEK TESTING 👁️

A Roblox experience owned by [ Content Deleted 34996923 ].

HorrorENhorrordoorsseek

[UPD] SEEK TESTING 👁️ is a horror experience created on 2024-11-11. It has recorded 2,041,338 lifetime visits and 2,296 favorites. The current player count is zero. The game holds a 61% like percentage. Players can test Seek mechanics from Roblox Doors Floor 2. The experience includes a shop system with coins and knobs. Minecart skins and speed adjustments are available features within the game.

Description (written by the developer; not a statement by this register)

⚠️😱 NEW UPDATE: Collect coins to get knobs, and spend them in the Shop! 🪙 Full revamp of the lobby! 🚪 All-New Minecart Skins for you to obtain with knobs! 🌈 It is now FREE to change your minecart speed from 20 - 50! 🏃‍♂️ HINT FOR THE NEXT UPDATE: 🌈, 🐞🔨 In Seek Testing, players can test and practice Seek from Roblox Doors Floor 2 in Roblox Doors, without the hassle of having to go through 40 doors! ⚠️WARNING⚠️ Most models, music, scripting, ideas, and the general game are made by LSPLASH. This includes Lightning_Splash, and RediblesQW⚠️ This game also contains loud sounds and jumpscares👍 Game is currently in Alpha, meaning that there is many bugs that might happen. Expect these to be fixed soon!🔥 USE CODE RELEASE AND 100KVisits UPDATE COMING AT 500 LIKES! Make sure to like the game and share it with your friends to let them experience Seek from DOORS, in The Mines as well!

Last updated by the developer 10 Sept 2025, 15:38 UTC.

0
playing (measured 10 Aug 2026, 19:23 UTC)
2,041,338
lifetime visits
61%
liked (1,009 👍 / 633 👎)
2,298
favourites (1.1 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Knobs!
499 R$
Change Speed of Minecart
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome722,998 · 28.6% win
First Steps · welcome354,202 · 28.6% win
Tenacious Ten · other216,454 · 28.6% win
On a Roll · other12,989 · 0.00% win
Can't Stop Playing · other2,872 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0561no change
14 Aug 2026, 09:1861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.