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[📻] Sudden Impact

[📻] Sudden Impact

A Roblox experience owned by Dearvelop.

Fighting & PvPENfightingcrossoverbattlegrounds

[📻] Sudden Impact is a fighting pvp experience on Roblox, created in 2024, with over 7.3 million lifetime visits. It records 83 playing now, a like rating of 84%, 59,182 favourites.

Description (written by the developer; not a statement by this register)

👊 Welcome to Sudden Impact! A collaboration of many different beloved characters featured from various shows. 🎮 Attack your friends and foes alike with our innovative fighting system! Fight to the death until you're the last one standing. 👍 Make sure to leave us a THUMBS UP and favorite the game for more updates! The game is in it's testing stage, and is subject to changes. 🖥️ Controls Attack - Left Click Dash - Q Unragdoll (Evasive) - Q Block - F Emotes - B This game is a battlegrounds that includes content inspired from Hazbin Hotel, Invincible, The Boys, and much more.

Last updated by the developer 17 Aug 2026, 21:58 UTC.

83
playing (measured 22 Aug 2026, 06:50 UTC)
7,357,885
lifetime visits
84%
liked (31,257 👍 / 6,058 👎)
60,583
favourites (8.2 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83264173.510 August 2026 — 160 players21 August 2026 — 203 players21 August 2026 — 220 players21 August 2026 — 247 players21 August 2026 — 226 players22 August 2026 — 264 players22 August 2026 — 203 players22 August 2026 — 167 players22 August 2026 — 173 players22 August 2026 — 160 players22 August 2026 — 113 players22 August 2026 — 83 players10 August 202622 August 2026
12 measurements spanning 12 days, net -77. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–291 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5083-30
22 Aug 2026, 05:50113-47
22 Aug 2026, 04:50160-13
22 Aug 2026, 03:50173+6
22 Aug 2026, 02:50167-36
22 Aug 2026, 01:50203-61
22 Aug 2026, 00:50264+38
21 Aug 2026, 23:50226-21
21 Aug 2026, 22:50247+27
21 Aug 2026, 21:50220+17
21 Aug 2026, 20:54203+43
10 Aug 2026, 16:19160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Character Early Access
250 R$
VIP
200 R$
Private Server+
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other2,392,532 · 55.8% win
Merciless Fate · other551,890 · 14.3% win
Survival Of The Fittest · other54,418 · 0.70% win
Power Clash · other138 · 0.00% win
Natural Instincts · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked1 November 2026 — 84 % liked13 August 20261 November 2026
20 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:5284no change
22 Oct 2026, 22:5284no change
12 Oct 2026, 22:5184no change
2 Oct 2026, 22:5184no change
22 Sept 2026, 22:5084no change
12 Sept 2026, 22:4984no change
2 Sept 2026, 22:4884no change
23 Aug 2026, 22:4784no change
22 Aug 2026, 06:5084no change
22 Aug 2026, 05:5084no change
22 Aug 2026, 04:5084no change
22 Aug 2026, 03:5084no change
22 Aug 2026, 02:5084no change
22 Aug 2026, 01:5084no change
22 Aug 2026, 00:5084no change
21 Aug 2026, 23:5084no change
21 Aug 2026, 22:5084no change
21 Aug 2026, 21:5084no change
21 Aug 2026, 20:5484no change
13 Aug 2026, 22:4684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.