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[📻] Sudden Impact

[📻] Sudden Impact

A Roblox experience owned by Dearvelop.

[📻] Sudden Impact is a Roblox experience created on 2024-11-11. It records 1,511,017 lifetime visits and 151 concurrent players. The game holds a 84% like percentage and 56,812 favorites. It features a fighting system with characters inspired by Hazbin Hotel, Invincible, and The Boys. The genre field is null.

Description (written by the developer; not a statement by this register)

👊 Welcome to Sudden Impact! A collaboration of many different beloved characters featured from various shows. 🎮 Attack your friends and foes alike with our innovative fighting system! Fight to the death until you're the last one standing. 👍 Make sure to leave us a THUMBS UP and favorite the game for more updates! The game is in it's testing stage, and is subject to changes. 🖥️ Controls Attack - Left Click Dash - Q Unragdoll (Evasive) - Q Block - F Emotes - B This game is a battlegrounds that includes content inspired from Hazbin Hotel, Invincible, The Boys, and much more.

Last updated by the developer 17 Aug 2026, 21:58 UTC.

83
playing (measured 22 Aug 2026, 06:50 UTC)
7,357,885
lifetime visits
84%
liked (30,316 👍 / 5,770 👎)
57,461
favourites (7.8 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83264173.510 August 2026 — 160 players21 August 2026 — 203 players21 August 2026 — 220 players21 August 2026 — 247 players21 August 2026 — 226 players22 August 2026 — 264 players22 August 2026 — 203 players22 August 2026 — 167 players22 August 2026 — 173 players22 August 2026 — 160 players22 August 2026 — 113 players22 August 2026 — 83 players10 August 202622 August 2026
12 measurements spanning 12 days, net -77. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–291 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5083-30
22 Aug 2026, 05:50113-47
22 Aug 2026, 04:50160-13
22 Aug 2026, 03:50173+6
22 Aug 2026, 02:50167-36
22 Aug 2026, 01:50203-61
22 Aug 2026, 00:50264+38
21 Aug 2026, 23:50226-21
21 Aug 2026, 22:50247+27
21 Aug 2026, 21:50220+17
21 Aug 2026, 20:54203+43
10 Aug 2026, 16:19160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Character Early Access
250 R$
VIP
200 R$
Private Server+
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other2,270,129 · 46.5% win
Merciless Fate · other524,107 · 13.0% win
Survival Of The Fittest · other52,134 · 1.0% win
Power Clash · other132 · 0.00% win
Natural Instincts · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
13 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:4784no change
22 Aug 2026, 06:5084no change
22 Aug 2026, 05:5084no change
22 Aug 2026, 04:5084no change
22 Aug 2026, 03:5084no change
22 Aug 2026, 02:5084no change
22 Aug 2026, 01:5084no change
22 Aug 2026, 00:5084no change
21 Aug 2026, 23:5084no change
21 Aug 2026, 22:5084no change
21 Aug 2026, 21:5084no change
21 Aug 2026, 20:5484no change
13 Aug 2026, 22:4684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.