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Evil-Train HD Beta

Evil-Train HD Beta

A Roblox experience owned by Evil-Train.

HorrorENhorrorchasetrain

Evil-Train HD Beta is a horror experience created on 2024-11-11. The game has accumulated 2,156,887 lifetime visits and holds 1,586 favorites. It maintains a 64% like percentage. Currently, zero users are playing. The description notes this is an unfinished beta version containing bugs, where players must escape from a chasing train.

Description (written by the developer; not a statement by this register)

Happy late easter boi!!! This beta is an unfinished version of the experience and may not reflect the final gameplay. We will add more new stuff soon. Thank you (WARNING: IT CONTAINS BUGS!) Hello! In this game, you have to run from the Evil Train! And why is the evil train chasing you? Because he is the evilest train for no reason. And you need to escape from that train! Evil-Train's official group: https://www.roblox.com/groups/35586821 My group: https://www.roblox.com/groups/141532239 (Inspired by The Tunnel by deiseltrainsaregreat.)

Last updated by the developer 11 Apr 2026, 13:54 UTC.

0
playing (measured 10 Aug 2026, 23:45 UTC)
2,156,887
lifetime visits
64%
liked (414 👍 / 231 👎)
1,600
favourites (0.7 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
20 R$
V.I.P
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Rabbit Hole · other156,049 · 10.5% win
The Escape · progression34,949 · 10.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked3 September 2026 — 64 % liked13 September 2026 — 64 % liked23 October 2026 — 64 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:5164no change
13 Sept 2026, 11:4664no change
3 Sept 2026, 11:4564no change
14 Aug 2026, 08:4964first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.