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Combat Tower Obby [Abyss of Pain]

Combat Tower Obby [Abyss of Pain]

A Roblox experience owned by B.R.G. Studio.

ObbyENtower descentpvp sabotagerandom generation

Description (written by the developer; not a statement by this register)

An obby game inspired by Tower of Hell, but here, instead of climbing up, you jump down and have access to weapons and items to sabotage and troll other players. Dive into the ultimate Roblox obby challenge where you race downward through insane obstacles! Reach the bottom of the tower before the clock runs out. Engage in battles with other players as you descend, testing your reflexes and strategy against both the environment and human enemies. Plot your course, there are multiple paths you can take to get to the bottom floor. Earn coins and gems to buy items & weapons to knock opponents down, sabotage their progress, and be the first to reach the bottom. Dodge traps, fight enemies, and master crazy jumps in the chaotic descent. The tower is randomly generated, with obby stages of different difficulty ranging from easy to hard to impossible. Escape the Abyss to earn rewards and buffs to troll other players. Be sure to like 👍 and favourite ⭐ for new obby stages and updates.

Last updated by the developer 10 Aug 2026, 13:25 UTC.

1
playing (measured 10 Aug 2026, 21:48 UTC)
242,954
lifetime visits
79%
liked (3,540 👍 / 941 👎)
4,229
favourites (17.4 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:484first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Exp
200 R$
2x Coins
200 R$
2x Gems
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome133,856 · 100.0% win
5 Jump Combo · other72,078 · 100.0% win
20 Jump Combo · other36,929 · 100.0% win
The End? · progression25,705 · 69.4% win
Level 5 · progression23,925 · 74.8% win
Level 10 · progression10,863 · 23.1% win
100 Jump Combo · progression5,585 · 17.7% win
Level 25 · progression1,540 · 0.00% win
Complete Tower Without Dying · progression1,232 · 5.4% win
Level 50 · progression334 · 0.00% win
1000 Jump Combo · progression209 · 0.00% win
Level 100 · progression113 · 0.00% win
10000 Jump Combo · progression59 · 0.00% win
Level 150 · progression51 · 0.00% win
Level 200 · progression37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:0579no change
15 Aug 2026, 02:5179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.