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TAKIS OBBY

TAKIS OBBY

A Roblox experience owned by AWESOMEHARRY IS SO EPIC AND AWESOME.

ObbyENTakisObbyObstacle Course

Description (written by the developer; not a statement by this register)

TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY

Last updated by the developer 23 Aug 2026, 01:09 UTC.

0
playing (measured 2 Sept 2026, 21:30 UTC)
32,474
lifetime visits
77%
liked (58 👍 / 17 👎)
100
favourites (3.1 per 1k visits)
12 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 21:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
75 R$
[PERMANENT] Speed Coil
25 R$
[PERMANENT] Gravity Coil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome10,028 · 0.00% win
You Won! · welcome587 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

772 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 77 % liked2 September 202622 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 21:3377no change
12 Sept 2026, 21:3377no change
2 Sept 2026, 21:3277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.