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TAKIS OBBY

TAKIS OBBY

A Roblox experience owned by AWESOMEHARRY IS SO EPIC AND AWESOME.

ObbyENTakisObbyObstacle Course

Description (written by the developer; not a statement by this register)

TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY TAKIS OBBY

Last updated by the developer 23 Aug 2026, 01:09 UTC.

0
playing (measured 2 Sept 2026, 21:30 UTC)
32,474
lifetime visits
77%
liked (55 👍 / 16 👎)
99
favourites (3.0 per 1k visits)
12 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 21:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
75 R$
[PERMANENT] Speed Coil
25 R$
[PERMANENT] Gravity Coil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome9,677 · 100.0% win
You Won! · welcome573 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.