Don't Press Roblox
A Roblox experience owned by Green Gary Games.
OtherENprankchallengesimulation
Don't Press Roblox is an other genre experience created on 2024-11-12. It has recorded 3,341,247 lifetime visits and 58,311 favorites. The title holds a 93% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
Welcome to Don't Press Roblox! There is Roblox in the middle of the map, you have the option to press him and make him go rogue or follow the rules and don't press him. Which one will you choose? What chaos can Roblox cause? - 💸 Collect Cash - 🏃♂️ Win Or Survive The Challenges - 😈 Buy Pranks To Disturb Other Players Or Friends - 🛠️ Buy Gears To Help You Win Challenges - 👑Buy Titles And Trails To Show Off - ⏰ The Longer You Play The More Cash You Earn - 😎 Level up for FREE rewards and to flex on your friends - 🎮 36 Playable Challenges! - ⭐ Join the group for free rewards! https://www.roblox.com/communities/35201862/Green-Gary-Games#!/about 🌟Premium players get +2 walk speed and +4 jump height! All active codes: ANGRI, Roblox, FREESPIN, 500KVISITS, 5KLIKES, 1MVISITS, 10KLIKES, and LONGWAIT 📌Updates will be posted on the group announcements and the most recent update was on 1/9/25
Last updated by the developer 31 Jan 2026, 09:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:02 | 93 | no change |
| 14 Aug 2026, 04:53 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.