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Be a Farmer🌽

Be a Farmer🌽

A Roblox experience owned by Fool Studios.

TycoonENagriculturesimulationprogression

Be a Farmer🌽 is a tycoon experience created on 2018-05-29. It records 36,462,430 lifetime visits and 329,184 favorites. Currently, five users are playing. The title holds an 80% like percentage. The description mentions harvesting wheat, selling crops, and completing quests for rewards. Updates include new vehicles and a boost system.

Description (written by the developer; not a statement by this register)

Start your farming journey today by harvesting wheat, selling it and completing quests to earn big rewards and unlock new areas. Upgrade your tools and backpacks to become the richest farmers in all the land. Update Log 🚜 New Combine Harvester 🚚 New Forklift Vehicle ⚡ New Boost System 🐞 Bug Fixes 🔔 Follow for updates 🔔

Last updated by the developer 10 Jul 2026, 09:44 UTC.

5
playing (measured 10 Aug 2026, 15:47 UTC)
36,462,430
lifetime visits
80%
liked (80,068 👍 / 19,844 👎)
329,126
favourites (9.0 per 1k visits)
29 May 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:474first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Matter Forklift
2,000 R$
UFO
1,200 R$
x2 Workers
1,000 R$
Infinite Backpack
800 R$
The Golden Tool
800 R$
VIP + x2 Sell
600 R$
Double Pets
600 R$
x2 Harvest
600 R$
Sell Anywhere
600 R$
x2 Golden Tokens
400 R$
Double Pet Capacity
400 R$
Vehicle Colours
200 R$
x2 Sprint Speed
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach Novice Rank · progression3,500,123 · 3.9% win
Reach Grower Rank2,711,113 · 11.8% win
Reach Bumpkin Rank · progression2,311,944 · 11.8% win
Reach Farmer Rank · progression2,058,299 · 3.9% win
Reach Grazer Rank · progression1,621,596 · 3.9% win
Reach Planter Rank · progression1,405,249 · 3.9% win
Reach Seeder Rank · progression1,187,517 · 3.9% win
Reach Producer Rank · progression961,794 · 3.9% win
Reach Cropper Rank · progression843,038 · 0.00% win
Reach Legend Rank · progression740,323 · 0.00% win
Reach Plower Rank · progression609,373 · 3.9% win
Reach Harvester Rank · progression463,770 · 0.00% win
Complete 10 Quests · progression373,282 · 0.00% win
Reach God Farmer Rank · progression341,753 · 3.9% win
Reach Crop Boss Rank · progression182,704 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0580no change
23 Aug 2026, 14:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.