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Mysterious Hallway

Mysterious Hallway

A Roblox experience owned by Fumo Creator.

HorrorENhorroranomaly detectioncollege project

Description (written by the developer; not a statement by this register)

THIS GAME IS UNFINISHED!! You are stuck in a mysterious hallway loop. On each floor, you must check whether there is an anomaly. To progress, click the green button if there is no anomaly. If there is an anomaly, click the red button. But be careful—some anomalies are hostile. Don’t let them catch you. This experience was created as a college project. We wanted to try making a Roblox game, even though we had absolutely no knowledge of the Lua programming language. Week by week, and with our background in other programming languages, we slowly began learning Lua. We still have a lot to improve, but we’re continuing to make progress. You can support us by donating. We will keep updating this experience in the future, and we also hope to create new experiences as well! Beta 0. 0. 12version - Loading Screen

Last updated by the developer 11 May 2026, 17:06 UTC.

0
playing (measured 23 Aug 2026, 14:04 UTC)
293
lifetime visits
83%
liked (5 👍 / 1 👎)
3
favourites (10.2 per 1k visits)
12 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test 1
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome48 · 0.00% win
Developer Braincell · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.